Character
Power is a weighted sum of your stats: every point of ATK, DEF, HP and SPD counts a fixed amount, every secondary stat has its own weight, and a percent line is worth that percent of the Power your own base stats carry. The number on your profile is the sum of everything that gives you stats: level and promotion, class, gear and its upgrades, gems, Techniques and Charms, relics, Fantomon, cooking, friendships, statues, legion, wardrobe. Season Power is the part that only your Season Levels and Season Enhancement give.
Flat stats are simple: Power = weight × the stat. ATK and DEF weigh 2.5 a point, HP 0.5, SPD 3.125; the weights are set so that the four main stats your level gives count the same (HP is five times ATK, SPD is four fifths of it). Base and bonus ATK weigh the same, so 2.5 × the ATK on your stats screen is exact.
Percent lines (Crit Rate, DMG Boost, Block Rate and the rest) are worth weight × the percent × B, where B is the Power of the four main stats in the Character Stats block of your stats screen (what your level, promotion and class give). So a 1% DMG Boost line is worth 1.25% of B, and it grows as you level even though the line does not change. A “Base ATK %” line counts as the flat ATK it gives. Everyone’s starting Crit DMG 50% and Block Efficiency 100% are taken off first and count for nothing.
Affinity and Aegis weigh 1 a point times a factor that depends on your promotion and level (table below): small early, large late.
| Flat stat | Power per point | per 1,000 |
|---|---|---|
| ATK also Base ATK and every flat ATK line | 2.5 | 2,500 |
| DEF also Base DEF | 2.5 | 2,500 |
| HP also Base HP | 0.5 | 500 |
| SPD also Base SPD | 3.125 | 3,125 |
| Crit Rate the flat Crit Rate number on gear | 4.1667 | 4,167 |
| Crit RES | 4.1667 | 4,167 |
| Block | 4.1667 | 4,167 |
| Accuracy | 4.1667 | 4,167 |
| Effect Hit Rate | 2.5 | 2,500 |
| Effect RES | 2.5 | 2,500 |
| Elemental Mastery | 2.5 | 2,500 |
| Elemental RES | 2.5 | 2,500 |
| Physical Mastery | 2.5 | 2,500 |
| Physical RES | 2.5 | 2,500 |
| Bonus DMG | 4.167 | 4,167 |
| Bonus DMG Reduction | 4.167 | 4,167 |
| MP | 1 | 1,000 |
| Resilience | 0 | 0 |
| Affinity and Aegis: 1 per point × this factor | ||
| Apprentice | 0.06 at level 11 (first level), 0.20 at level 40 (level cap) | |
| Elite | 0.26 at level 41 (first level), 0.55 at level 70 (level cap) | |
| Expert | 0.63 at level 71 (first level), 0.92 at level 100 (level cap), 15.76 at level 170 (top Season Level) | |
| Champion | 4.55 at level 101 (first level), 6.88 at level 130 (level cap), 74.25 at level 280 (top Season Level) | |
| Master | 8.05 at level 131 (first level), 17.34 at level 160 (level cap), 74.25 at level 310 (top Season Level) | |
| Paragon | 7.05 at level 161 (first level), 10.50 at level 190 (level cap), 202.56 at level 350 (top Season Level) | |
| Saint | 23.37 at level 191 (first level), 33.98 at level 220 (level cap), 400.41 at level 380 (top Season Level) | |
| Ethereal I | 40.93 at level 221 (first level), 64.05 at level 250 (level cap), 1157.38 at level 410 (top Season Level) | |
| Percent line | weight | per 1% on a level-138 Champion III |
|---|---|---|
| Crit Rate | 0.625 | 1,256 |
| Crit DMG above the 50% everyone has | 0.416 | 836 |
| Crit RES | 0.625 | 1,256 |
| Crit RES the one that cuts incoming Crit DMG | 0.416 | 836 |
| Block Rate | 0.625 | 1,256 |
| Block Efficiency above the 100% everyone has | 0.416 | 836 |
| Accuracy | 0.625 | 1,256 |
| Accurate PEN | 0.416 | 836 |
| DMG Boost | 1.25 | 2,513 |
| DMG RES | 1.25 | 2,513 |
| Healing Boost | 0.3125 | 628 |
| PvP Bonus DMG | 0.625 | 1,256 |
| PvP DMG RES | 0.625 | 1,256 |
| PvE Bonus DMG | 0.625 | 1,256 |
| PvE DMG RES | 0.625 | 1,256 |
| DMG Boost against Warriors and the other five class lines, Boost or RES | 0.625 | 1,256 |
| Dodge Rate | 0 | 0 |
| Wind DMG and the other elemental % lines | 0 | 0 |
| Final ATK / DEF / HP / SPD % our reading of the tables: the reference these lines are scored against is empty for a character | 0 | 0 |
A level-138 Champion III has 20,100 ATK, 20,100 DEF, 100,506 HP and 16,080 SPD in the Character Stats block (the base stats page lists every level). That block alone is 2.5 × 20,100 + 2.5 × 20,100 + 0.5 × 100,506 + 3.125 × 16,080 = 201,003 Power, and it is the B that prices every percent line: a 1% Crit Rate line is 0.625 × 0.01 × 201,003 = 1,256, a 1% DMG Boost line 1.25 × 0.01 × 201,003 = 2,513. A gear line of +1,000 flat Crit Rate is 4.1667 × 1,000 = 4,167, one point of any Affinity 10.93 at that level. Gear, Techniques, relics and the rest each add their own stats priced the same way, and the profile number is the sum.
Type the totals from your stats screen. Techniques and Charms, Fantomon and the smaller sources are not stat lines and are not in this sum, so the result is the Power your stats carry, a floor for the profile number. B is taken without your class’s own stats, so percent lines price a little low.
The Season Level button on your character shows two numbers: Power and Season Power. The first is your Power recomputed as if the season were over: your level capped at the promotion’s normal cap, gear upgrade levels, Technique and Charm levels and Fantomon levels capped at their normal caps, and Season Enhancement on gear and relics switched off. Season Power is everything above that: the same formula, applied to the stats only your Season Levels and Season Enhancement give. Daily Dungeon gates and matchmaking look at the full number, Power plus Season Power. Others see your full number while you are online; a player who has not logged in since the current rank opened is shown with the base number only. Character trading asks for 2,000,000 of the base number.
| Promotion | Level cap | Gear level | Technique level | Fantomon level | Relic level | Season Levels on top |
|---|---|---|---|---|---|---|
| No Rank | 10 | 10 | 10 | 10 | 1 | |
| Apprentice I | 20 | 40 | 20 | 20 | 2 | |
| Apprentice II | 30 | 40 | 30 | 30 | 3 | |
| Apprentice III | 40 | 40 | 40 | 40 | 4 | |
| Elite I | 50 | 70 | 50 | 50 | 5 | |
| Elite II | 60 | 70 | 60 | 60 | 6 | |
| Elite III | 70 | 70 | 70 | 70 | 7 | |
| Expert I | 80 | 100 | 80 | 80 | 8 | |
| Expert II | 90 | 100 | 90 | 90 | 9 | |
| Expert III | 100 | 100 | 100 | 100 | 10 | 70 |
| Champion I | 110 | 130 | 110 | 110 | 11 | |
| Champion II | 120 | 130 | 120 | 120 | 12 | |
| Champion III | 130 | 130 | 130 | 130 | 13 | 150 |
| Master I | 140 | 160 | 140 | 140 | 14 | |
| Master II | 150 | 160 | 150 | 150 | 15 | |
| Master III | 160 | 160 | 160 | 160 | 16 | 150 |
| Paragon I | 170 | 190 | 170 | 170 | 17 | |
| Paragon II | 180 | 190 | 180 | 180 | 18 | |
| Paragon III | 190 | 190 | 190 | 190 | 19 | 160 |
| Saint I | 200 | 220 | 200 | 200 | 20 | |
| Saint II | 210 | 220 | 210 | 210 | 21 | |
| Saint III | 220 | 220 | 220 | 220 | 22 | 160 |
| Ethereal I | 230 | 250 | 230 | 230 | 23 | |
| Ethereal II | 240 | 250 | 240 | 240 | 24 | |
| Ethereal III | 250 | 250 | 250 | 250 | 25 | 160 |
Base Power counts up to these caps; whatever your Season Levels add past them is Season Power. A Season Level gives the same stats as a normal level, so the base stats page tells you how much B each one adds.
Each Daily Dungeon difficulty opens when your Power reaches the number below or your rank is above the dungeon’s (from Champion I on). The first difficulty of a rank’s first dungeon has no Power gate. Numbers are the game’s own, shown the way it prints them (three figures) with the exact value under.
| Dungeon | Normal | Hard | Nightmare | Purgatory | Abyss |
|---|---|---|---|---|---|
| Apprentice dungeons · or any rank above Apprentice | |||||
| Auroradrasil | – | 36K 36,000 | – | – | – |
| Elite dungeons · or any rank above Elite | |||||
| Mecha Summit | – | 180K 180,000 | – | – | – |
| Expert dungeons · or any rank above Expert | |||||
| Ocean Palace Ruins | – | 580K 580,000 | – | – | – |
| Aquorigin Shrine | 930K 930,000 | 1.45M 1,450,000 | 2.05M 2,050,000 | – | – |
| Hellhold | 2.25M 2,250,000 | 2.75M 2,750,000 | 3.9M 3,900,000 | 6.2M 6,200,000 | – |
| Champion dungeons · or any rank above Champion | |||||
| Demonseal Gorge | – | 2.35M 2,350,000 | – | – | – |
| Warlord's Rest | 3.55M 3,550,000 | 5M 5,000,000 | 6M 6,000,000 | – | – |
| Cloudcrest Temple | 6.2M 6,200,000 | 7.7M 7,700,000 | 9.8M 9,800,000 | – | – |
| Bladeshire | 10M 10,000,000 | 12.5M 12,500,000 | 15.8M 15,800,000 | – | – |
| Celestship | 16.5M 16,500,000 | 20M 20,000,000 | 24.5M 24,500,000 | 40M 40,000,000 | – |
| Master dungeons · or any rank above Master | |||||
| Crystal Spiral Tree | – | 9M 9,000,000 | – | – | – |
| Eternal Garden | 12.5M 12,500,000 | 15M 15,000,000 | 18M 18,000,000 | 28.5M 28,500,000 | – |
| Riftwatch Fortress | 20M 20,000,000 | 26M 26,000,000 | 30M 30,000,000 | 46M 46,000,000 | – |
| Court of Purification | 32.5M 32,500,000 | 43M 43,000,000 | 50.5M 50,500,000 | 75M 75,000,000 | – |
| Temple of Order | 55M 55,000,000 | 65M 65,000,000 | 82M 82,000,000 | 115M 115,000,000 | – |
| Sunspire | 84.5M 84,500,000 | 100M 100,000,000 | 120M 120,000,000 | 180M 180,000,000 | – |
| Regal Lair | 125M 125,000,000 | 145M 145,000,000 | 180M 180,000,000 | 250M 250,000,000 | 350M 350,000,000 |
| Paragon dungeons · or any rank above Paragon | |||||
| Clockwork Spire | – | 27M 27,000,000 | – | – | – |
| Pirate's Plunder | 35M 35,000,000 | 48M 48,000,000 | 57M 57,000,000 | 84M 84,000,000 | – |
| Thalasson Abyss | 62M 62,000,000 | 72M 72,000,000 | 87M 87,000,000 | 130M 130,000,000 | – |
| Clockwork Fortress | 91M 91,000,000 | 110M 110,000,000 | 135M 135,000,000 | 190M 190,000,000 | – |
| Observatory | 145M 145,000,000 | 175M 175,000,000 | 210M 210,000,000 | 305M 305,000,000 | – |
| Titan's Balloon | 220M 220,000,000 | 256M 256,000,000 | 300M 300,000,000 | 460M 460,000,000 | – |
| Starfall City | 315M 315,000,000 | 365M 365,000,000 | 435M 435,000,000 | 630M 630,000,000 | 880M 880,000,000 |
| Saint dungeons · or any rank above Saint | |||||
| Frostprism Spire | – | 82M 82,000,000 | – | – | – |
| Blackrock Ruins | 110M 110,000,000 | 130M 130,000,000 | 156M 156,000,000 | 230M 230,000,000 | – |
| Everfrost Sanctum | 166M 166,000,000 | 192M 192,000,000 | 230M 230,000,000 | 350M 350,000,000 | – |
| Infernal Throne | 240M 240,000,000 | 280M 280,000,000 | 340M 340,000,000 | 500M 500,000,000 | – |
| Lunar Palace | 358M 358,000,000 | 415M 415,000,000 | 500M 500,000,000 | 750M 750,000,000 | – |
| Scarlet Wedge | 514M 514,000,000 | 588M 588,000,000 | 720M 720,000,000 | 1.08B 1,080,000,000 | – |
| Gate of Genesis | 680M 680,000,000 | 780M 780,000,000 | 950M 950,000,000 | 1.36B 1,360,000,000 | 1.8B 1,800,000,000 |
| Ethereal I dungeons · or any rank above Ethereal I | |||||
| Tempest Spire | – | 220M 220,000,000 | – | – | – |
| Tidal Shrine | 290M 290,000,000 | 350M 350,000,000 | 420M 420,000,000 | 620M 620,000,000 | – |
| Ember Citadel | 420M 420,000,000 | 510M 510,000,000 | 610M 610,000,000 | 900M 900,000,000 | – |
| Terra Colosseum | 650M 650,000,000 | 780M 780,000,000 | 950M 950,000,000 | 1.4B 1,400,000,000 | – |
| Dawn Sanctum | 1B 1,000,000,000 | 1.2B 1,200,000,000 | 1.45B 1,450,000,000 | 2.15B 2,150,000,000 | – |
| Eclipsed Hollow | 1.5B 1,500,000,000 | 1.8B 1,800,000,000 | 2.17B 2,170,000,000 | 3.22B 3,220,000,000 | – |
| Meteorfall Fortress | 2.07B 2,070,000,000 | 2.4B 2,400,000,000 | 2.9B 2,900,000,000 | 4.2B 4,200,000,000 | 5.5B 5,500,000,000 |
A stage carries a recommended Power (“Rcmd Power” on its card). Your damage is scaled by how far your Power sits from it:
| Your Power vs recommended | damage |
|---|---|
| more than 50% below | ×0.50 |
| 20% to 50% below | ×0.68 down to ×0.50 |
| 9% to 20% below | ×0.93 down to ×0.74 |
| 0% to 9% below | ×1.20 down to ×1.00 |
| at or above it | ×1.30 rising to ×2.00 at 70% above |
The recommended number itself comes with each fight from the server, so plan against the dungeon’s own card. Against monsters this scaling is skipped whenever your rank is above theirs (rank overpower takes over); in PvP it always applies.
The weights, the six scoring passes, the two deducted stats, the base caps and the dungeon thresholds are read from the game’s own formula code and settings, and the worked example uses the Character Stats block the base stats page was checked against. Verified: flat weights, percent lines priced against the character’s own main stats, Affinity’s level factor, the Crit DMG and Block Efficiency deduction, what base Power caps, the dungeon rule “Power or a higher rank”, and the damage bands. Our reading: the “Final ATK %” family scores zero for a character because the reference it is priced against has no entries for players (Fantomon have one); gear Season Enhancement is switched off for the base number by the same rank mismatch that shows the “expired” message. Techniques and Charms are scored on their own: each of the 8 slots adds its rank factor (from 0.67 at rank 1 to 7.82 at the top) times B, plus 0.2 × that factor × the B of a character at the skill’s level, divided by the number of slots; skills past the slot count count a tenth. Fantomon use their own, smaller weights. The profile number is computed on the server; the client recomputes it with the same code, which is what this page follows. World-map stage gates use a curve of the region’s level that lives in map data not read here.