PurrwikimaniaA Sword x Staff reference
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Character

Power

Power is a weighted sum of your stats: every point of ATK, DEF, HP and SPD counts a fixed amount, every secondary stat has its own weight, and a percent line is worth that percent of the Power your own base stats carry. The number on your profile is the sum of everything that gives you stats: level and promotion, class, gear and its upgrades, gems, Techniques and Charms, relics, Fantomon, cooking, friendships, statues, legion, wardrobe. Season Power is the part that only your Season Levels and Season Enhancement give.

2.5Power per point of ATK or DEF; 0.5 per HP, 3.125 per SPD
201,003Power from the level and promotion of a level-138 Champion III
1,256what one extra 1% Crit Rate line is worth on that character
5.5Bthe highest Daily Dungeon entry threshold (Meteorfall Fortress, Abyss)

The formula

Flat stats are simple: Power = weight × the stat. ATK and DEF weigh 2.5 a point, HP 0.5, SPD 3.125; the weights are set so that the four main stats your level gives count the same (HP is five times ATK, SPD is four fifths of it). Base and bonus ATK weigh the same, so 2.5 × the ATK on your stats screen is exact.

Percent lines (Crit Rate, DMG Boost, Block Rate and the rest) are worth weight × the percent × B, where B is the Power of the four main stats in the Character Stats block of your stats screen (what your level, promotion and class give). So a 1% DMG Boost line is worth 1.25% of B, and it grows as you level even though the line does not change. A “Base ATK %” line counts as the flat ATK it gives. Everyone’s starting Crit DMG 50% and Block Efficiency 100% are taken off first and count for nothing.

Affinity and Aegis weigh 1 a point times a factor that depends on your promotion and level (table below): small early, large late.

Flat statPower per pointper 1,000
ATK
also Base ATK and every flat ATK line
2.52,500
DEF
also Base DEF
2.52,500
HP
also Base HP
0.5500
SPD
also Base SPD
3.1253,125
Crit Rate
the flat Crit Rate number on gear
4.16674,167
Crit RES4.16674,167
Block4.16674,167
Accuracy4.16674,167
Effect Hit Rate2.52,500
Effect RES2.52,500
Elemental Mastery2.52,500
Elemental RES2.52,500
Physical Mastery2.52,500
Physical RES2.52,500
Bonus DMG4.1674,167
Bonus DMG Reduction4.1674,167
MP11,000
Resilience00
Affinity and Aegis: 1 per point × this factor
Apprentice0.06 at level 11 (first level), 0.20 at level 40 (level cap)
Elite0.26 at level 41 (first level), 0.55 at level 70 (level cap)
Expert0.63 at level 71 (first level), 0.92 at level 100 (level cap), 15.76 at level 170 (top Season Level)
Champion4.55 at level 101 (first level), 6.88 at level 130 (level cap), 74.25 at level 280 (top Season Level)
Master8.05 at level 131 (first level), 17.34 at level 160 (level cap), 74.25 at level 310 (top Season Level)
Paragon7.05 at level 161 (first level), 10.50 at level 190 (level cap), 202.56 at level 350 (top Season Level)
Saint23.37 at level 191 (first level), 33.98 at level 220 (level cap), 400.41 at level 380 (top Season Level)
Ethereal I40.93 at level 221 (first level), 64.05 at level 250 (level cap), 1157.38 at level 410 (top Season Level)
Percent lineweightper 1% on a level-138 Champion III
Crit Rate0.6251,256
Crit DMG
above the 50% everyone has
0.416836
Crit RES0.6251,256
Crit RES
the one that cuts incoming Crit DMG
0.416836
Block Rate0.6251,256
Block Efficiency
above the 100% everyone has
0.416836
Accuracy0.6251,256
Accurate PEN0.416836
DMG Boost1.252,513
DMG RES1.252,513
Healing Boost0.3125628
PvP Bonus DMG0.6251,256
PvP DMG RES0.6251,256
PvE Bonus DMG0.6251,256
PvE DMG RES0.6251,256
DMG Boost against Warriors
and the other five class lines, Boost or RES
0.6251,256
Dodge Rate00
Wind DMG
and the other elemental % lines
00
Final ATK / DEF / HP / SPD %
our reading of the tables: the reference these lines are scored against is empty for a character
00

One worked example

A level-138 Champion III has 20,100 ATK, 20,100 DEF, 100,506 HP and 16,080 SPD in the Character Stats block (the base stats page lists every level). That block alone is 2.5 × 20,100 + 2.5 × 20,100 + 0.5 × 100,506 + 3.125 × 16,080 = 201,003 Power, and it is the B that prices every percent line: a 1% Crit Rate line is 0.625 × 0.01 × 201,003 = 1,256, a 1% DMG Boost line 1.25 × 0.01 × 201,003 = 2,513. A gear line of +1,000 flat Crit Rate is 4.1667 × 1,000 = 4,167, one point of any Affinity 10.93 at that level. Gear, Techniques, relics and the rest each add their own stats priced the same way, and the profile number is the sum.

Calculator

Secondary stats (the numbers on gear lines and the % lines of your stats screen)

Type the totals from your stats screen. Techniques and Charms, Fantomon and the smaller sources are not stat lines and are not in this sum, so the result is the Power your stats carry, a floor for the profile number. B is taken without your class’s own stats, so percent lines price a little low.

Season Power and base Power

The Season Level button on your character shows two numbers: Power and Season Power. The first is your Power recomputed as if the season were over: your level capped at the promotion’s normal cap, gear upgrade levels, Technique and Charm levels and Fantomon levels capped at their normal caps, and Season Enhancement on gear and relics switched off. Season Power is everything above that: the same formula, applied to the stats only your Season Levels and Season Enhancement give. Daily Dungeon gates and matchmaking look at the full number, Power plus Season Power. Others see your full number while you are online; a player who has not logged in since the current rank opened is shown with the base number only. Character trading asks for 2,000,000 of the base number.

PromotionLevel capGear levelTechnique level Fantomon levelRelic levelSeason Levels on top
No Rank101010101
Apprentice I204020202
Apprentice II304030303
Apprentice III404040404
Elite I507050505
Elite II607060606
Elite III707070707
Expert I8010080808
Expert II9010090909
Expert III1001001001001070
Champion I11013011011011
Champion II12013012012012
Champion III13013013013013150
Master I14016014014014
Master II15016015015015
Master III16016016016016150
Paragon I17019017017017
Paragon II18019018018018
Paragon III19019019019019160
Saint I20022020020020
Saint II21022021021021
Saint III22022022022022160
Ethereal I23025023023023
Ethereal II24025024024024
Ethereal III25025025025025160

Base Power counts up to these caps; whatever your Season Levels add past them is Season Power. A Season Level gives the same stats as a normal level, so the base stats page tells you how much B each one adds.

Daily Dungeon Power requirements

Each Daily Dungeon difficulty opens when your Power reaches the number below or your rank is above the dungeon’s (from Champion I on). The first difficulty of a rank’s first dungeon has no Power gate. Numbers are the game’s own, shown the way it prints them (three figures) with the exact value under.

DungeonNormalHardNightmarePurgatoryAbyss
Apprentice dungeons · or any rank above Apprentice
Auroradrasil–36K
36,000
–––
Elite dungeons · or any rank above Elite
Mecha Summit–180K
180,000
–––
Expert dungeons · or any rank above Expert
Ocean Palace Ruins–580K
580,000
–––
Aquorigin Shrine930K
930,000
1.45M
1,450,000
2.05M
2,050,000
––
Hellhold2.25M
2,250,000
2.75M
2,750,000
3.9M
3,900,000
6.2M
6,200,000
–
Champion dungeons · or any rank above Champion
Demonseal Gorge–2.35M
2,350,000
–––
Warlord's Rest3.55M
3,550,000
5M
5,000,000
6M
6,000,000
––
Cloudcrest Temple6.2M
6,200,000
7.7M
7,700,000
9.8M
9,800,000
––
Bladeshire10M
10,000,000
12.5M
12,500,000
15.8M
15,800,000
––
Celestship16.5M
16,500,000
20M
20,000,000
24.5M
24,500,000
40M
40,000,000
–
Master dungeons · or any rank above Master
Crystal Spiral Tree–9M
9,000,000
–––
Eternal Garden12.5M
12,500,000
15M
15,000,000
18M
18,000,000
28.5M
28,500,000
–
Riftwatch Fortress20M
20,000,000
26M
26,000,000
30M
30,000,000
46M
46,000,000
–
Court of Purification32.5M
32,500,000
43M
43,000,000
50.5M
50,500,000
75M
75,000,000
–
Temple of Order55M
55,000,000
65M
65,000,000
82M
82,000,000
115M
115,000,000
–
Sunspire84.5M
84,500,000
100M
100,000,000
120M
120,000,000
180M
180,000,000
–
Regal Lair125M
125,000,000
145M
145,000,000
180M
180,000,000
250M
250,000,000
350M
350,000,000
Paragon dungeons · or any rank above Paragon
Clockwork Spire–27M
27,000,000
–––
Pirate's Plunder35M
35,000,000
48M
48,000,000
57M
57,000,000
84M
84,000,000
–
Thalasson Abyss62M
62,000,000
72M
72,000,000
87M
87,000,000
130M
130,000,000
–
Clockwork Fortress91M
91,000,000
110M
110,000,000
135M
135,000,000
190M
190,000,000
–
Observatory145M
145,000,000
175M
175,000,000
210M
210,000,000
305M
305,000,000
–
Titan's Balloon220M
220,000,000
256M
256,000,000
300M
300,000,000
460M
460,000,000
–
Starfall City315M
315,000,000
365M
365,000,000
435M
435,000,000
630M
630,000,000
880M
880,000,000
Saint dungeons · or any rank above Saint
Frostprism Spire–82M
82,000,000
–––
Blackrock Ruins110M
110,000,000
130M
130,000,000
156M
156,000,000
230M
230,000,000
–
Everfrost Sanctum166M
166,000,000
192M
192,000,000
230M
230,000,000
350M
350,000,000
–
Infernal Throne240M
240,000,000
280M
280,000,000
340M
340,000,000
500M
500,000,000
–
Lunar Palace358M
358,000,000
415M
415,000,000
500M
500,000,000
750M
750,000,000
–
Scarlet Wedge514M
514,000,000
588M
588,000,000
720M
720,000,000
1.08B
1,080,000,000
–
Gate of Genesis680M
680,000,000
780M
780,000,000
950M
950,000,000
1.36B
1,360,000,000
1.8B
1,800,000,000
Ethereal I dungeons · or any rank above Ethereal I
Tempest Spire–220M
220,000,000
–––
Tidal Shrine290M
290,000,000
350M
350,000,000
420M
420,000,000
620M
620,000,000
–
Ember Citadel420M
420,000,000
510M
510,000,000
610M
610,000,000
900M
900,000,000
–
Terra Colosseum650M
650,000,000
780M
780,000,000
950M
950,000,000
1.4B
1,400,000,000
–
Dawn Sanctum1B
1,000,000,000
1.2B
1,200,000,000
1.45B
1,450,000,000
2.15B
2,150,000,000
–
Eclipsed Hollow1.5B
1,500,000,000
1.8B
1,800,000,000
2.17B
2,170,000,000
3.22B
3,220,000,000
–
Meteorfall Fortress2.07B
2,070,000,000
2.4B
2,400,000,000
2.9B
2,900,000,000
4.2B
4,200,000,000
5.5B
5,500,000,000

What Power does in a fight

A stage carries a recommended Power (“Rcmd Power” on its card). Your damage is scaled by how far your Power sits from it:

Your Power vs recommendeddamage
more than 50% below×0.50
20% to 50% below×0.68 down to ×0.50
9% to 20% below×0.93 down to ×0.74
0% to 9% below×1.20 down to ×1.00
at or above it×1.30 rising to ×2.00 at 70% above

The recommended number itself comes with each fight from the server, so plan against the dungeon’s own card. Against monsters this scaling is skipped whenever your rank is above theirs (rank overpower takes over); in PvP it always applies.

How this is worked out

The weights, the six scoring passes, the two deducted stats, the base caps and the dungeon thresholds are read from the game’s own formula code and settings, and the worked example uses the Character Stats block the base stats page was checked against. Verified: flat weights, percent lines priced against the character’s own main stats, Affinity’s level factor, the Crit DMG and Block Efficiency deduction, what base Power caps, the dungeon rule “Power or a higher rank”, and the damage bands. Our reading: the “Final ATK %” family scores zero for a character because the reference it is priced against has no entries for players (Fantomon have one); gear Season Enhancement is switched off for the base number by the same rank mismatch that shows the “expired” message. Techniques and Charms are scored on their own: each of the 8 slots adds its rank factor (from 0.67 at rank 1 to 7.82 at the top) times B, plus 0.2 × that factor × the B of a character at the skill’s level, divided by the number of slots; skills past the slot count count a tenth. Fantomon use their own, smaller weights. The profile number is computed on the server; the client recomputes it with the same code, which is what this page follows. World-map stage gates use a curve of the region’s level that lives in map data not read here.