Combat mechanics
How the game resolves every point of damage, healing and status.
Eight Techniques a side, the real turn clock and cooldowns, a thousand fights, and the odds.
InteractiveFour against four on the grid: positions, ranges, the same clock and formula, and the odds.
InteractiveThis week’s real bracket, played match by match on the team engine, with the odds of every tie.
ProjectionPut your own sheet in: which stat buys the most damage right now, and the exact Mastery where ATK overtakes it.
InteractiveEvery step of one hit in the order the game runs them, with a worked example.
Start hereThe two stacked elemental layers, and the hidden per-rank value they are scored against.
Includes full tablesThe battle runs on a timeline, not fixed turns. Turn frequency scales with the square root of SPD.
MechanicWhy a "+1K Crit" roll is worth 15% at one rank and 1% a few ranks later.
MechanicThree separate systems punish punching up, and what each one costs you.
MechanicATK / (ATK + DEF). Each extra point of DEF is worth a little less than the last,
and ATK counts twice in the formula.