PurrwikimaniaA Sword x Staff reference
English

Combat mechanics

How a hit is actually calculated

How the game resolves every point of damage, healing and status.

Duel simulator

Eight Techniques a side, the real turn clock and cooldowns, a thousand fights, and the odds.

Interactive

Team battle simulator

Four against four on the grid: positions, ranges, the same clock and formula, and the odds.

Interactive

Tournament projection

This week’s real bracket, played match by match on the team engine, with the odds of every tie.

Projection

Where your next point goes

Put your own sheet in: which stat buys the most damage right now, and the exact Mastery where ATK overtakes it.

Interactive

The damage formula

Every step of one hit in the order the game runs them, with a worked example.

Start here

Elemental Mastery & Affinity

The two stacked elemental layers, and the hidden per-rank value they are scored against.

Includes full tables

SPD and turn order

The battle runs on a timeline, not fixed turns. Turn frequency scales with the square root of SPD.

Mechanic

Crit, Block and flat "value" stats

Why a "+1K Crit" roll is worth 15% at one rank and 1% a few ranks later.

Mechanic

Level and rank scaling

Three separate systems punish punching up, and what each one costs you.

Mechanic

The short version