PurrwikimaniaA Sword x Staff reference
English

World map

Destiny Exploration

Every Destiny Exploration costs 1 Destiny Fruit and turns up one thing on the map near you: materials, a chest, a relic, Molly, the Mysterious Merchant, a bounty, or rarely a Lost Goddess Statue. These are the odds of each one, the guarantees that kick in on bad luck, and what each token does.

73%of explorations are a Common material
1.5%chance of Molly, the same for the Mysterious Merchant
110attempts at most until a Legendary outcome
1 in 10,000chance of a Lost Goddess Statue, guaranteed by attempt 20,000

The odds

Each exploration first picks a tier, then one thing inside it. Every roll is separate: there are no streaks and no “due” outcomes beyond the guarantees below. You can explore up to 10 times in one go (as many as you have fruit for), and each of those rolls on its own. The first column is a normal day. During an event the event tier joins the pool and every other chance shrinks a little (second column).

OutcomeChanceDuring an eventGuaranteed
Common73%68.87%
Wood12.5%11.79%
Stone12.5%11.79%
Rolla12%11.32%
Raw Ore12%11.32%
Chrono Sand12%11.32%
Basic Treats
from character level 40
12%11.32%
Rare13.6%12.83%
Rare Chest10%9.43%
Regular Blessing Card2%1.89%
Rare Relic
a relic from the kingdom you are in
1.6%1.51%
Epic8.11%7.65%
Dawnium6.01%5.67%
Epic Chest1.6%1.51%
Epic Relic
a relic from the kingdom you are in
0.5%0.47%
Legendary5.05%4.76%every 110
Molly1.5%1.42%
Mysterious Merchant1.5%1.42%
Challenge Letter1.1%1.04%
Elite Bounty Scroll
once the kingdom's bounties are open
0.5%0.47%
Legendary Chest0.3%0.28%
Legendary Relic
a relic from the kingdom you are in
0.15%0.14%
Mythic0.23%0.22%every 2,000
Mythic Chest0.1%0.09%
Boss Bounty Scroll
once the kingdom's bounties are open
0.1%0.09%
Mythic Relic
a relic from the kingdom you are in
0.03%0.03%
Immortal0.01%0.01%every 20,000
Lost Goddess Statue0.01%0.01%
Event event only–5.66%
DNTdhxy-43
only while an event runs, at most 20 in all
–5.66%

Some outcomes cannot appear everywhere. Relics come from the pool of the kingdom you are standing in (the Goddess Statue shows which), bounty scrolls need the kingdom's bounties open, and Basic Treats need level 40. When something cannot appear where you are, its share goes to the rest of its tier, and a tier with nothing left drops out while the others scale up. The odds screen in the game shows the numbers for where you stand, so it can differ slightly from this table.

Your very first exploration is always a Epic Chest.

Guarantees

The game guarantees the rarer tiers if luck runs dry: a tier you have not hit in that many attempts comes up on the last one. The guarantee is per tier, not per item, so the Legendary guarantee can be any Legendary outcome, Molly and the Mysterious Merchant included. For Legendary it hardly ever matters (only 0.4% of dry runs last that long), but about 14% of Lost Goddess Statues come from the guarantee rather than from luck.

TierGuaranteed everyChance per try Average without itRuns reach the guaranteeAverage with it
Legendary1105.05%1 in 200.4%1 in 20
Mythic2,0000.23%1 in 4351%1 in 430
Immortal20,0000.01%1 in 10,00013.5%1 in 8,647

Tokens

A token spent together with a Destiny Fruit skips the roll: that exploration always turns up the token's outcome. Use one where you want the result, since bounties and challenges are tied to the region or kingdom you are in.

TokenAlways gives
Challenger's TokenChallenge LetterUse it with a Destiny Fruit to discover a Monster Challenge Scroll in your current region.
Elite Hunter's TokenElite Bounty ScrollUse it with a Destiny Fruit to discover an Elite Bounty Scroll in your current kingdom.
Sovereign Hunter's TokenBoss Bounty ScrollUse it with a Destiny Fruit to discover a Sovereign Bounty Scroll in your current kingdom.
Molly's TokenMolly
Mysterious Merchant's TokenMysterious Merchant
Lost Goddess Statue's TokenLost Goddess Statue
How this is worked out

The tier weights, the item weights inside each tier, the guarantee counts, the token rules and the event cap are the game's own settings from the latest update; the chances are those weights out of 10,000 (10,600 while the event tier is in the pool). The roll happens on the game's server, so two points are our reading: we take “guaranteed every N attempts” to mean the counter starts again whenever that tier comes up, and we do not know whether a higher tier also resets a lower one. The guarantee columns assume the normal-day chance. The Regular Blessing Card and the event tier are new in the latest update, and the event item's contents change with each event.