PurrwikimaniaA Sword x Staff reference
English

Progression

Material Realms and relics

One tool per swing, a reward per point of durability, and every reward multiplied by your promotion's factor. Pick a material below for its table by promotion. The Relics tab prices every level in the sand you actually mine. For what those swings are worth in season points, use the Primostar planner.

1 toolper swing, no free swings
≈ 11durability per swing: 10 × 0.9–1.1, 20% crit ×1.5
×10 → ×10.8Champion I to Champion II: +8% on every reward
25 : 5 : 1Chrono Sand per Epic Chrono Sand and Rare Chrono Sand

The rule card in the game: "Use specific items in mines/caves to gather ores and defeat monsters for rewards." "The rankings will track the number of ores mined and monsters defeated." Each reward is a base amount times your promotion's factor (the one for your exact tier, such as I, II or III), rounded down. The realm "level" only tracks which unlock fights you have cleared and scales nothing. Quick mode swings until the object breaks (64 per request) once Loong Haven is open. Per-swing figures are averages over the swing roll.

How this is worked out

Each swing's damage is your tool's attack times a random roll between 0.9 and 1.1, with a chance to crit. Durability, rewards per point and break rewards are set per object, and each realm draws its objects from a weighted pool. Relic costs follow the normal ladder up to your promotion's cap and the season ladder above it. Item and stat names are the game's English names. Checked against the game's tables and in-game screens.

One assumption: the game pays the per-point reward for each point of durability a swing removes. We could not confirm what happens when a swing deals more damage than the object has left, so that swing may pay for the whole roll or only for the durability left.