PvE
Every enemy in the game’s PvE modes, with the stats the game gives it on each floor, wave and room: Fantasia Ascent, Split Mirage, Chaos Invasion, the Daily Dungeons, Guild Conquest, the Crucible of Hieromon, Void Rift, Acme Nexus and the world bosses.
Rank matters more than any stat. In every PvE fight the game multiplies damage by the gap between your rank and the enemy’s, both ways. A Champion deals ×15.3 to an Expert-rank enemy and takes ÷15.3 from it. Against a Master-rank enemy the same Champion deals ÷81 and takes ×81. Set your rank below and every fight shows its multiplier.
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Base row = the enemy’s stat table for its rank, at its level. A level between two whole numbers blends the two rows.
Stat = base row × the enemy’s own multiplier ÷ 10000, rounded down. A stat it has no multiplier for is zero.
Then HP, ATK, DEF and SPD are at least 1, and the enemy’s fixed extras are added.
Rank gap = 1 + |your rank’s scale − the enemy’s scale|. The higher rank multiplies its damage by it, the lower divides.
| Rank | Scale |
|---|---|
| Apprentice | 0.7 |
| Elite | 0.7 |
| Expert | 0.7 |
| Champion | 15 |
| Master | 95 |
| Paragon | 300 |
| Saint | 700 |
This is how the game itself works out enemy stats. It matches the server on all 44 stats of the one fight recorded so far, a level 100 Champion III Sylvanwolf Chieftain. Checked against the game’s tables for every mode on this page.