Progression
Where gems and ingredients keep coming back. Each of 7 kingdoms, Verdantglade, Cinder Ridge, Aqualis, Loong Haven, Aethyris, Harpadia and Ignis, refills three ingredients of its own, and Loong Haven, Aethyris, Harpadia and Ignis also refill Gem Mines. Pick a kingdom, switch each kind on or off, and tap an area to focus on it. By grid shows where the spots bunch up, and full screen helps you plan a route.
| Kingdom | Gathers | Quality | Spots | Start / most | Comes back | Per day | Gives |
|---|---|---|---|---|---|---|---|
| Verdantglade | Rare | 36 | 7 / 36 | 4–7 min | 20 | Potato ×4 (70%) or Sweet Potato ×2 (30%) | |
| Epic | 24 | 5 / 15 | 8–16 min | 10 | Rounberry ×2 (70%) or Plump Rounberry ×1 (30%) | ||
| Legendary | 15 | 1 / 3 | 42–78 min | 5 | Blue Bird Egg ×2 (70%) or Cobalt Bird Egg ×1 (30%) | ||
| Cinder Ridge | Rare | 48 | 7 / 36 | 4–7 min | 20 | Prickle Pear ×4 (70%) or Thorn Pear ×2 (30%) | |
| Epic | 30 | 5 / 15 | 8–16 min | 10 | Chestnut ×2 (70%) or Ferrous Chestnut ×1 (30%) | ||
| Legendary | 17 | 1 / 3 | 42–78 min | 5 | Oasis Star ×2 (70%) or Oasis Nova ×1 (30%) | ||
| Aqualis | Rare | 46 | 7 / 36 | 4–7 min | 20 | Aqua Dancer ×4 (70%) or Dancing Leaf ×2 (30%) | |
| Epic | 28 | 5 / 15 | 8–16 min | 10 | Petal Fish ×2 (70%) or Fresh Petal Fish ×1 (30%) | ||
| Legendary | 19 | 1 / 3 | 42–78 min | 5 | Octopus ×2 (70%) or Tidal Octopus ×1 (30%) | ||
| Loong Haven | Gem | 86 | 10 / 50 | 21–39 min | 5 | T1 Gem ×1 | |
| Rare | 33 | 7 / 36 | 4–7 min | 20 | Beans ×4 (70%) or Crunchy Beans ×2 (30%) | ||
| Epic | 24 | 5 / 15 | 8–16 min | 10 | Bamboo Shoot ×2 (70%) or Prime Bamboo Shoot ×1 (30%) | ||
| Legendary | 25 | 1 / 3 | 42–78 min | 5 | Giant Claws ×2 (70%) or Archclaw Crab ×1 (30%) | ||
| Aethyris | Gem | 80 | 10 / 50 | 21–39 min | 5 | T1 Gem ×1 | |
| Rare | 81 | 7 / 36 | 4–7 min | 20 | Orchid Spore ×4 (70%) or Starlit Orchid Spore ×2 (30%) | ||
| Epic | 57 | 5 / 15 | 8–16 min | 10 | Cloud Conch Fillets ×2 (70%) or Anemo Conch Fillets ×1 (30%) | ||
| Legendary | 28 | 1 / 3 | 42–78 min | 5 | Solberry ×2 (70%) or Golden Solberry ×1 (30%) | ||
| Harpadia | Gem | 84 | 10 / 50 | 21–39 min | 5 | T1 Gem ×1 | |
| Rare | 49 | 7 / 36 | 4–7 min | 20 | Pumpkin ×4 (70%) or Giant Pumpkin ×2 (30%) | ||
| Epic | 30 | 5 / 15 | 8–16 min | 10 | Bounceberry ×2 (70%) or Bounceberry ×1 (30%) | ||
| Legendary | 10 | 1 / 3 | 42–78 min | 5 | Crystal Pineapple ×2 (70%) or Sunlit Crystal Pineapple ×1 (30%) | ||
| Ignis | Gem | 52 | 10 / 50 | 21–39 min | 5 | T1 Gem ×1 | |
| Rare | 43 | 7 / 36 | 4–7 min | 20 | Dragon Fruit ×4 (70%) or Succulent Dragon Fruit ×2 (30%) | ||
| Epic | 30 | 5 / 15 | 8–16 min | 10 | Frozen Shrimp ×2 (70%) or Deep-Frozen Shrimp ×1 (30%) | ||
| Legendary | 10 | 1 / 3 | 42–78 min | 5 | Cryo Berry ×2 (70%) or Azure Cryo Berry ×1 (30%) |
A spot may hold something else the first time you pass: a monster, a chest, or a bigger gem. The map’s tooltip says what. For gem spots:
| First time | Gives |
|---|---|
| Mine (small) | 1 T1 Gem |
| Mine (medium) | 1 T1 Gem or 1 T2 Gem, even odds |
| Mine (large) | 1 T2 Gem (2 in 1 of 3) |
| Gem (small) | 1 T1 Gem |
| Gem (medium) | 2 or 3 T1 Gems |
| Gem (large) | 4 to 6 T1 Gems |
Gems and ingredients elsewhere (on Whaleback, in the season maps, and away from these spots) are one-time pickups that you take on the way through. Green Grains and the other common greens grow everywhere on a quick timer of their own, so they are not on this map either.
Each map in the game is a grid, and every object on it has a cell. The map draws the game’s own ground type for each cell (open ground, hills, trees, water, rock) and marks each spot that belongs to one of the kingdom’s refills. North is up, as on the in-game minimap, and the cell numbers match the ones the game shows under it.
The game lists, per kingdom, which refills it runs, how many each starts with and its cap, the timer in every area, the daily limit and what each one gives. The server runs the refills, so two parts are our reading of the game’s tables, not something it states: that each wait brings one, and how far from its spot it may land. Where a Mine stood and that the map is shared are from looking in the game itself.
The numbered areas follow the game’s own list: each numbered area comes first, then the side zones listed under it. Ignis areas II to XVIII have no English name in the game yet, so they are numbered the same way as the rest.