PurrwikimaniaA Sword x Staff reference
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Reference

Flat stats to percent

A flat stat becomes a percent by one division: percent = flat stat ÷ the base for your level. 50,000 Block at level 168 in Season 2 is 50,000 ÷ 450,034 = 11.1% Block Rate.

11.1%What it gives
450,034The base it is divided by
4,500Flat amount for each 1%

Uses your own level, Season Levels included.

Which base each stat uses

Flat statDivided byWhose levelWhere the percent goes
Crit RateBase Crit RateYoursCrit chance = 5% + your Crit Rate − their Crit RES
Crit RESBase Crit RateYoursTaken off their crit chance, and off their Crit DMG as well
BlockBase Crit RateYoursBlock chance = your Block Rate − their Accuracy
AccuracyBase Crit RateYoursTaken off their block chance, and off their Block Efficiency as well
Bonus HealingBase Crit RateYoursAdded to your Healing Boost
Effect Hit RateBase Effect RESYoursStatus chance × (1 + your Effect Hit Rate) ÷ (1 + their Effect RES)
Effect RESBase Effect RESYoursDivides the status chance in the line above
Elemental Mastery, Physical MasteryBase Elemental MasteryThe target'sDamage × (1 + Affinity + Mastery) ÷ (1 + their Aegis + their RES)
AffinityAffinity baseThe target's
Elemental RES, Physical RESBase Elemental MasteryThe attacker'sDivides the damage in the two lines above
AegisAffinity baseThe attacker's

The bases have no screen in the game. Percent stats (a gear line that already reads in %, a class trait, a relic) are added on top as they are and never shrink; only the flat part is divided. Flat Crit DMG and flat Block Efficiency are the exception: they are not turned into a percent, they are added to or taken off the hit itself. In Season 5 the Physical pair has a base of its own, close to the Elemental one; that table shows both. More on each step: Crit Rate and Crit DMG, Elemental Mastery and Affinity, the damage formula.

Every level

Each season has its own bases, and a Season Level counts as a level. The "gives" columns follow the flat amount in the box above.

How this was checked

The formulas are the ones the game's battle code uses for the block roll, the crit roll, the damage step, the status chance and healing, read from the current version of the game. The bases come from the game's per-level table for each rank family, at your shown level (level plus Season Level). In that table Base Crit Rate, Base Crit RES, Base Block, Base Accuracy and the healing base are the same number on every row, and so are the two Effect bases, the Elemental Mastery and Elemental RES bases, and the Affinity and Aegis bases, which is why one column serves each group.