Your character
A gem in a gear socket adds a percent of one base stat. Eight kinds, fifteen tiers, free to T5, a gamble from T6.

MainOff-HandBoots

Off-HandHelmetArmor

Off-HandHelmetArmor

Off-HandHelmetBoots

MainOff-Hand

Off-HandArmor

MainOff-HandBoots

Off-HandHelmetBoots
The percent is of your base stat (Base ATK, Base DEF, Base HP or Base SPD: level, promotion and class, before gear). The second line of a paired gem is a plain percent.
| Tier | Ruby ATK | Sapphire DEF | Beryl HP | Citrine SPD | Obsidian ATK + DMG Boost | Moonstone DEF + DMG RES | Amethyst SPD + Crit Rate | Amber HP + Healing Boost |
|---|---|---|---|---|---|---|---|---|
| 1.50% | 1.50% | 1.50% | 1.50% | 1.00% 0.10% | 1.00% 0.10% | 1.00% 0.20% | 1.00% 0.40% | |
| 3.00% | 3.00% | 3.00% | 3.00% | 2.00% 0.20% | 2.00% 0.20% | 2.00% 0.40% | 2.00% 0.80% | |
| 6.00% | 6.00% | 6.00% | 6.00% | 4.50% 0.30% | 4.50% 0.30% | 4.50% 0.60% | 4.50% 1.20% | |
| 12.0% | 12.0% | 12.0% | 12.0% | 10.0% 0.40% | 10.0% 0.40% | 10.0% 0.80% | 10.0% 1.60% | |
| 18.0% | 18.0% | 18.0% | 18.0% | 15.5% 0.50% | 15.5% 0.50% | 15.5% 1.00% | 15.5% 2.00% | |
| 27.0% | 27.0% | 27.0% | 27.0% | 24.0% 0.60% | 24.0% 0.60% | 24.0% 1.20% | 24.0% 2.40% | |
| 40.5% | 40.5% | 40.5% | 40.5% | 37.0% 0.70% | 37.0% 0.70% | 37.0% 1.40% | 37.0% 2.80% | |
| 60.8% | 60.8% | 60.8% | 60.8% | 56.8% 0.80% | 56.8% 0.80% | 56.8% 1.60% | 56.8% 3.20% | |
| 91.1% | 91.1% | 91.1% | 91.1% | 86.6% 0.90% | 86.6% 0.90% | 86.6% 1.80% | 86.6% 3.60% | |
| 136.7% | 136.7% | 136.7% | 136.7% | 131.7% 1.00% | 131.7% 1.00% | 131.7% 2.00% | 131.7% 4.00% | |
| 205.0% | 205.0% | 205.0% | 205.0% | 199.5% 1.10% | 199.5% 1.10% | 199.5% 2.20% | 199.5% 4.40% | |
| 307.5% | 307.5% | 307.5% | 307.5% | 301.5% 1.20% | 301.5% 1.20% | 301.5% 2.40% | 301.5% 4.80% | |
| 461.3% | 461.3% | 461.3% | 461.3% | 454.8% 1.30% | 454.8% 1.30% | 454.8% 2.60% | 454.8% 5.20% | |
| 692.0% | 692.0% | 692.0% | 692.0% | 685.0% 1.40% | 685.0% 1.40% | 685.0% 2.80% | 685.0% 5.60% | |
| 1,038% | 1,038% | 1,038% | 1,038% | 1,030% 1.50% | 1,030% 1.50% | 1,030% 3.00% | 1,030% 6.00% |
Stat added = percent × base stat, rounded down. Power prices a base-percent line at the Power of that base stat (ATK and DEF 2.5 a point, SPD 3.125, HP 0.5) and a damage line at the Power of all four, as on the Power page.
Sockets open at the piece's enhancement level; the season sets how many you can use, and the highest tier you can combine to. The +250 socket is in the game's tables but no season opens it. Gems open at level 100.
One gem a tier lower plus one T5 of the same kind. From T11 up the secondary is a T10 instead. On a failure only the secondary is lost.
Forge Energy. Each failure at a tier adds one step for that tier (shared by all kinds); at full energy the next attempt succeeds, and a success empties it. “Failed combinations accumulate energy for that gem tier. When maxed, your next attempt will have a significantly higher success rate!”
The game's code holds a scripted scene for the first three times an account fails at full energy, with compensation gems, and the rate shown at full energy stays the base rate until the scene has played three times. The server decides those attempts. The simulator treats full energy as a sure success, the rule the game states.
| Step | Success | Attempts expected | Secondary gems expected | Running total, in T5 | In T1 |
|---|
Gem list, percents, sockets, recipes, rates and energy counts are the game's own tables, current version; the energy rule and what a failure costs follow its combination code and rule text; the stat added and the Power follow its stat and Power code. Drop rates are not listed.