Blog
Longer pieces that take a position. Every claim is tagged fact, derived or opinion, and every post has an anonymous comment thread.
The team simulator comes with the top 100 of two servers. You can add anyone else by copying one stats screen into a form and picking eight skills from a list. It takes about five minutes a fighter, and nothing leaves your browser.
Guide · 28 September 2026Three tank Techniques taunt. One of them ignores Effect Hit and Effect RES completely, two of them roll against those stats, and all three are certain against monsters. Read from the skill prefabs, with the game's own wording that tells you which is which.
Fact · 28 September 2026Three formulas run every heal, lifesteal and shield in the game. In a PvP stage the engine multiplies every healing Technique by 0.45 and every DEF shield with it, leaves every healing Charm at full size, and cuts damage on top. The formulas, the numbers at rank 24, and what to build.
Fact · 26 September 2026The bed's AFK XP triples the moment a new kingdom’s first Goddess Statue is lit and creeps 3% per statue in between. A Temporal Crystal is two hours at whatever the rate is when you press it. Here is the curve, a map of all seven kingdoms to mark what you have opened, and the rule for when the crystals are worth more than two hours.
Derived · 26 September 2026The Trading House moves a price at most 10% a day between a floor and a ceiling, and fills a trade at the price of whoever was on the board first. The rules the client proves, a planner for pushing a price to its floor or ceiling, every item’s limits, and the purchase-order hand-off.
Fact · 24 September 2026The expected damage of one hit as a single expression, the derivative of each stat read off it, and sliders to put your own numbers in.
Derived · 21 September 2026, rewritten 23 September