Blog · Derived
The bed's AFK XP triples the moment a new kingdom’s first Goddess Statue is lit and creeps 3% per statue in between. A Temporal Crystal is two hours at whatever the rate is when you press it. Here is the curve, a map of all seven kingdoms to mark what you have opened, and the rule for when the crystals are worth more than two hours.
TL;DR what the tables say and the game does not:
What to actually do Opinion
The map below does the arithmetic: set your level, mark what you have opened, and the panel says what to do at the end of this session. Its gain figures assume you will be away about eight hours.
The bed’s fast hang-up. One free sleep a day of 2 hours, and the Temporal Crystal adds 2 hours per use, up to 100 a day. A sleep settles every AFK output by hours at the current rate: the bed’s XP, all seven carts, and the home’s random drops. The XP amount itself is computed on the server; the client shows only that the crystal runs the same settle as the free sleep, and the Chinese guides state it as two hours of AFK XP plus cart output.
\(c(B)\) is the bed’s level curve (furniture rule 2) and \(B\) is the Blessing Level, one plus the large Goddess Statues you have lit. Each kingdom has one such statue in every main-story region (Verdantglade 17, Cinder Ridge 18, Aqualis 18, Loong Haven 18, Aethyris 18, Harpadia 18, Ignis 18). \(n\) counts the Lost Goddess Statues of the side zones, 1% each, from the zone’s own award. The curve is flat-ish with steps: every 18 levels it multiplies by about three, and those steps fall exactly on the first statue of each new kingdom.
| Blessing Level | Curve before | Curve after | Step |
|---|---|---|---|
| 2 | 1.0 | 10.0 | ×10.00 |
| 19 | 16.7 | 51.5 | ×3.08 |
| 37 | 85.2 | 263.2 | ×3.09 |
| 55 | 435.0 | 1,344.1 | ×3.09 |
| 73 | 2,221.6 | 6,864.9 | ×3.09 |
| 91 | 11,346.6 | 58,434.9 | ×5.15 |
| 109 | 96,584.0 | 298,444.4 | ×3.09 |
| 127 | 493,283.2 | 1,524,245.0 | ×3.09 |
| Kingdom | Season | First statue’s gate | Blessing Level it lands on |
|---|---|---|---|
| Verdantglade | S1 | 0 | 2 |
| Cinder Ridge | S1 | 36 | 19 |
| Aqualis | S1 | 68 | 37 |
| Loong Haven | S2 | 98 | 55 |
| Aethyris | S3 | 0 | 73 |
| Harpadia | S4 | 0 | 91 |
| Ignis | S5 | 0 | 109 |
Reported Chinese players report 4,200 XP an hour with Cinder Ridge complete and 13,000 after Aqualis’ first statue. The curve gives 4,260 and 13,160 with no Lost Goddess bonus, so the model is right and their figures are base rates. 搜狐: 杖剑传说攻略大全 TapTap: 养成攻略 等级篇
Every zone of the seven kingdoms, drawn from the game’s own map grid. Tap the zones you have opened. The panel shows your Blessing Level, the bed’s rate, what a crystal is worth, and the zones you can reach next with what each adds. Main-story regions carry a large statue and a level gate; side zones carry a Lost Goddess Statue and open by exploring from a neighbour, some behind a key, a power check or a story step (shown on hover). Your marks stay in this browser.
Zones open only while you play. If you log off short of a gate, the whole offline stretch runs at the old rate. A crystal that crosses the gate before you log off, followed by opening the zones behind it, converts those hours:
$$ \text{gain}=(H-2)\,\Big(\frac{r_{\text{after}}}{r_{\text{before}}}-1\Big)\ \text{hours of the old rate},\qquad \text{crystals to a gate}=\Big\lceil\frac{X_{\text{gate}}-X_{\text{now}}}{2\,r_{\text{now}}}\Big\rceil $$\(H\) is the offline stretch, \(X\) the cumulative XP of a level. The gain is what you get on top of the crystal’s own two hours. The tables below list, per kingdom, the gates with the largest steps, with every earlier kingdom fully lit; the two figures in each cell are for a player with no Lost Goddess Statues lit and one with all of them, since each new 1% counts for less the more you already have.
| Gate level | Large statues | Lost Goddess zones | Rate step | Gain, 8 h offline | Crystals per level |
|---|---|---|---|---|---|
| 0 | 6 | 14 | ×13.68 to ×13.68 | 76.1 to 76.1 h | 0 to 0 |
| 20 | 2 | 5 | ×1.12 to ×1.11 | 0.7 to 0.7 h | 0 to 0 |
| 22 | 1 | 7 | ×1.10 to ×1.09 | 0.6 to 0.6 h | 1 to 1 |
| 26 | 3 | 11 | ×1.21 to ×1.18 | 1.1 to 1.2 h | 1 to 2 |
| 36 | 1 | 6 | ×1.09 to ×1.07 | 0.4 to 0.6 h | 2 to 3 |
| Gate level | Large statues | Lost Goddess zones | Rate step | Gain, 8 h offline | Crystals per level |
|---|---|---|---|---|---|
| 36 | 1 | 1 | ×3.11 to ×3.10 | 12.6 to 12.7 h | 2 to 3 |
| 44 | 1 | 7 | ×1.10 to ×1.07 | 0.4 to 0.6 h | 2 to 4 |
| 46 | 2 | 5 | ×1.11 to ×1.09 | 0.6 to 0.7 h | 3 to 4 |
| 56 | 2 | 10 | ×1.17 to ×1.12 | 0.7 to 1.0 h | 3 to 5 |
| 66 | 1 | 9 | ×1.12 to ×1.07 | 0.4 to 0.7 h | 3 to 6 |
| Gate level | Large statues | Lost Goddess zones | Rate step | Gain, 8 h offline | Crystals per level |
|---|---|---|---|---|---|
| 68 | 1 | 3 | ×3.18 to ×3.13 | 12.8 to 13.1 h | 3 to 6 |
| 70 | 1 | 7 | ×1.10 to ×1.06 | 0.4 to 0.6 h | 1 to 2 |
| 78 | 2 | 7 | ×1.14 to ×1.09 | 0.6 to 0.8 h | 5 to 12 |
| 84 | 1 | 8 | ×1.11 to ×1.06 | 0.4 to 0.7 h | 6 to 14 |
| 88 | 2 | 7 | ×1.14 to ×1.09 | 0.5 to 0.8 h | 6 to 15 |
| Gate level | Large statues | Lost Goddess zones | Rate step | Gain, 8 h offline | Crystals per level |
|---|---|---|---|---|---|
| 98 | 1 | 4 | ×3.21 to ×3.13 | 12.8 to 13.3 h | 6 to 16 |
| 108 | 2 | 8 | ×1.15 to ×1.09 | 0.5 to 0.9 h | 7 to 22 |
| 116 | 1 | 5 | ×1.08 to ×1.05 | 0.3 to 0.5 h | 7 to 23 |
| 118 | 2 | 11 | ×1.18 to ×1.10 | 0.6 to 1.1 h | 7 to 24 |
| 128 | 1 | 7 | ×1.10 to ×1.05 | 0.3 to 0.6 h | 7 to 25 |
| Gate level | Large statues | Lost Goddess zones | Rate step | Gain, 8 h offline | Crystals per level |
|---|---|---|---|---|---|
| 0 | 1 | 3 | ×3.18 to ×3.12 | 12.7 to 13.1 h | 0 to 0 |
| 138 | 2 | 10 | ×1.17 to ×1.09 | 0.5 to 1.0 h | 9 to 34 |
| 148 | 2 | 10 | ×1.17 to ×1.09 | 0.5 to 1.0 h | 8 to 35 |
| 156 | 1 | 6 | ×1.09 to ×1.04 | 0.3 to 0.6 h | 8 to 36 |
| 158 | 1 | 6 | ×1.09 to ×1.04 | 0.3 to 0.6 h | 8 to 36 |
| Gate level | Large statues | Lost Goddess zones | Rate step | Gain, 8 h offline | Crystals per level |
|---|---|---|---|---|---|
| 0 | 1 | 33 | ×6.85 to ×5.53 | 27.2 to 35.1 h | 0 to 0 |
| 162 | 1 | 4 | ×1.07 to ×1.04 | 0.2 to 0.4 h | 14 to 66 |
| 170 | 2 | 9 | ×1.16 to ×1.08 | 0.5 to 0.9 h | 13 to 67 |
| 176 | 1 | 5 | ×1.08 to ×1.04 | 0.2 to 0.5 h | 13 to 68 |
| 178 | 2 | 8 | ×1.15 to ×1.08 | 0.5 to 0.9 h | 13 to 69 |
| Gate level | Large statues | Lost Goddess zones | Rate step | Gain, 8 h offline | Crystals per level |
|---|---|---|---|---|---|
| 0 | 4 | 35 | ×4.56 to ×3.60 | 15.6 to 21.3 h | 0 to 0 |
| 196 | 1 | 5 | ×1.08 to ×1.04 | 0.2 to 0.5 h | 15 to 83 |
| 198 | 1 | 6 | ×1.09 to ×1.04 | 0.2 to 0.6 h | 15 to 84 |
| 200 | 2 | 8 | ×1.15 to ×1.08 | 0.5 to 0.9 h | 14 to 84 |
| 204 | 1 | 6 | ×1.09 to ×1.04 | 0.2 to 0.6 h | 14 to 85 |
Two rules fall out. In Season 1 the gates at 36 (Cinder Ridge) and 68 (Aqualis) triple the rate and are worth a dozen hours of XP for one night each; plan to arrive within a few crystals of them with a long offline stretch ahead. From Season 2 on the first statue of the season’s kingdom is at the level you start the season with, so the triple comes on day one by playing, and the in-season gates are worth a crystal or two only when you are already close.
Past the season’s base cap (S1 100, S2 130, S3 160, S4 190, S5 220) XP goes into Season Levels, which convert to Primostars when the season ends. No zone opens there, so the rate is flat and a crystal is exactly two hours whenever you use it. Season Levels cost more each season while the bed grows about threefold, so a crystal buys fewer of them the later it is used:
| Season | Base cap | Season Level 1 | Level 10 step |
|---|---|---|---|
| S1 | 100 | 886,086 | 1,214,584 |
| S2 | 130 | 6,342,809 | 11,201,308 |
| S3 | 160 | 44,969,859 | 80,194,876 |
| S4 | 190 | 744,690,971 | 1,298,187,639 |
| S5 | 220 | 5,463,561,867 | 9,455,099,919 |
Reported The Chinese guides count 8 to 12 crystals a season (launch packs, both passes at level 45, a 1.5% pull from the Destiny Fruit summon) and recommend them before a class change, right after a new map opens, when stuck under a dungeon’s level requirement at day’s end, and hoarded for the next kingdom. The first three agree with the rule above; the last does not, because Season Levels outgrow the bed. TapTap: 时间结晶全攻略 TapTap: S1~S4 开图道具
The crystal’s XP amount, the exact bonus of anything beyond the statues (guild, pass and exploration bonuses multiply the same base), and the order in which the server opens story-gated zones. The map’s gates and neighbours are the config’s; whether a particular side zone also needs a key or a power check is shown from its kind, not simulated.
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