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When to sleep: the bed's XP curve and a map of every zone that raises it

26 September 2026 · 7 min read

The bed's AFK XP triples the moment a new kingdom’s first Goddess Statue is lit and creeps 3% per statue in between. A Temporal Crystal is two hours at whatever the rate is when you press it. Here is the curve, a map of all seven kingdoms to mark what you have opened, and the rule for when the crystals are worth more than two hours.

Factread from the client's code or tablesDerivedarithmetic on those factsOpinionwhat we would do with themReportedwhat players report on the Chinese forums, cited, not in the client

TL;DR what the tables say and the game does not:

  1. The bed’s XP rate is a curve on the number of large Goddess Statues you have lit, and it triples at the first statue of each new kingdom. Everything else is small: about 3% per further large statue, 1% per Lost Goddess Statue. So the rate roughly triples on day one of every season after the first, by playing.
  2. A Temporal Crystal is two hours of every AFK output at the rate in force when you press it. Used at a higher rate it prints more XP, but XP per level grows just as fast, so it is always about two hours of progress.
  3. It is worth more than two hours in one case: when it gets you across a zone gate right before you go offline. The zones behind the gate only open while you play, so the crystal turns the whole offline stretch into the new rate. In Season 1 the gates at 36 and 68 triple the rate; from Season 2 on the in-season gates are +5% to +17% steps, worth a crystal or two when you are already close.
  4. Use crystals in the season you get them. Season Levels cost more hours each season, so a crystal held for the next kingdom buys fewer of them.

What to actually do Opinion

  1. Every session: open every zone you can reach and light its statue, then take the free sleep, then log off. Never sleep first and open zones after.
  2. Crystals are for one thing: reaching the next gate at the end of a session, so your offline hours run at the new rate. The order is: crystals first, at the old rate, until you hit the gate; then open the zones it unlocks and light the statues; then the free sleep, at the new rate; then log off. Use exactly as many as the gate needs. If you cannot reach the gate with what you have, keep them. If you are already past the gate, crystals add nothing tonight: spend them whenever, it makes no difference.
  3. Which gates: Season 1, levels 36 and 68, where the rate triples. Season 2, 108 and 118 are the big ones; the rest are small. From 128 on nothing opens, so spend leftovers whenever you like before the season ends. Never end a season holding crystals, and do not keep them for the next season.

The map below does the arithmetic: set your level, mark what you have opened, and the panel says what to do at the end of this session. Its gain figures assume you will be away about eight hours.

What a sleep is Fact

The bed’s fast hang-up. One free sleep a day of 2 hours, and the Temporal Crystal adds 2 hours per use, up to 100 a day. A sleep settles every AFK output by hours at the current rate: the bed’s XP, all seven carts, and the home’s random drops. The XP amount itself is computed on the server; the client shows only that the crystal runs the same settle as the free sleep, and the Chinese guides state it as two hours of AFK XP plus cart output.

The bed’s XP rate Fact

$$ \text{XP/h}=50\;\cdot\;c(B)\;\cdot\;\Big(1+\frac{n}{100}\Big),\qquad B=1+\#\{\text{large Goddess Statues lit}\},\qquad n=\#\{\text{Lost Goddess Statues lit}\} $$

\(c(B)\) is the bed’s level curve (furniture rule 2) and \(B\) is the Blessing Level, one plus the large Goddess Statues you have lit. Each kingdom has one such statue in every main-story region (Verdantglade 17, Cinder Ridge 18, Aqualis 18, Loong Haven 18, Aethyris 18, Harpadia 18, Ignis 18). \(n\) counts the Lost Goddess Statues of the side zones, 1% each, from the zone’s own award. The curve is flat-ish with steps: every 18 levels it multiplies by about three, and those steps fall exactly on the first statue of each new kingdom.

Blessing LevelCurve beforeCurve afterStep
21.010.0×10.00
1916.751.5×3.08
3785.2263.2×3.09
55435.01,344.1×3.09
732,221.66,864.9×3.09
9111,346.658,434.9×5.15
10996,584.0298,444.4×3.09
127493,283.21,524,245.0×3.09
KingdomSeasonFirst statue’s gateBlessing Level it lands on
VerdantgladeS102
Cinder RidgeS13619
AqualisS16837
Loong HavenS29855
AethyrisS3073
HarpadiaS4091
IgnisS50109

Reported Chinese players report 4,200 XP an hour with Cinder Ridge complete and 13,000 after Aqualis’ first statue. The curve gives 4,260 and 13,160 with no Lost Goddess bonus, so the model is right and their figures are base rates. 搜狐: 杖剑传说攻略大全 TapTap: 养成攻略 等级篇

The map: what you have opened, and what to open before you sleep Derived

Every zone of the seven kingdoms, drawn from the game’s own map grid. Tap the zones you have opened. The panel shows your Blessing Level, the bed’s rate, what a crystal is worth, and the zones you can reach next with what each adds. Main-story regions carry a large statue and a level gate; side zones carry a Lost Goddess Statue and open by exploring from a neighbour, some behind a key, a power check or a story step (shown on hover). Your marks stay in this browser.

large Goddess StatueLost Goddess Statueno statueopenedreachable now
You

When a crystal is worth more than two hours Derived

Zones open only while you play. If you log off short of a gate, the whole offline stretch runs at the old rate. A crystal that crosses the gate before you log off, followed by opening the zones behind it, converts those hours:

$$ \text{gain}=(H-2)\,\Big(\frac{r_{\text{after}}}{r_{\text{before}}}-1\Big)\ \text{hours of the old rate},\qquad \text{crystals to a gate}=\Big\lceil\frac{X_{\text{gate}}-X_{\text{now}}}{2\,r_{\text{now}}}\Big\rceil $$

\(H\) is the offline stretch, \(X\) the cumulative XP of a level. The gain is what you get on top of the crystal’s own two hours. The tables below list, per kingdom, the gates with the largest steps, with every earlier kingdom fully lit; the two figures in each cell are for a player with no Lost Goddess Statues lit and one with all of them, since each new 1% counts for less the more you already have.

Verdantglade (S1): the biggest steps
Gate levelLarge statuesLost Goddess zonesRate stepGain, 8 h offlineCrystals per level
0614×13.68 to ×13.6876.1 to 76.1 h0 to 0
2025×1.12 to ×1.110.7 to 0.7 h0 to 0
2217×1.10 to ×1.090.6 to 0.6 h1 to 1
26311×1.21 to ×1.181.1 to 1.2 h1 to 2
3616×1.09 to ×1.070.4 to 0.6 h2 to 3
Cinder Ridge (S1): the biggest steps
Gate levelLarge statuesLost Goddess zonesRate stepGain, 8 h offlineCrystals per level
3611×3.11 to ×3.1012.6 to 12.7 h2 to 3
4417×1.10 to ×1.070.4 to 0.6 h2 to 4
4625×1.11 to ×1.090.6 to 0.7 h3 to 4
56210×1.17 to ×1.120.7 to 1.0 h3 to 5
6619×1.12 to ×1.070.4 to 0.7 h3 to 6
Aqualis (S1): the biggest steps
Gate levelLarge statuesLost Goddess zonesRate stepGain, 8 h offlineCrystals per level
6813×3.18 to ×3.1312.8 to 13.1 h3 to 6
7017×1.10 to ×1.060.4 to 0.6 h1 to 2
7827×1.14 to ×1.090.6 to 0.8 h5 to 12
8418×1.11 to ×1.060.4 to 0.7 h6 to 14
8827×1.14 to ×1.090.5 to 0.8 h6 to 15
Loong Haven (S2): the biggest steps
Gate levelLarge statuesLost Goddess zonesRate stepGain, 8 h offlineCrystals per level
9814×3.21 to ×3.1312.8 to 13.3 h6 to 16
10828×1.15 to ×1.090.5 to 0.9 h7 to 22
11615×1.08 to ×1.050.3 to 0.5 h7 to 23
118211×1.18 to ×1.100.6 to 1.1 h7 to 24
12817×1.10 to ×1.050.3 to 0.6 h7 to 25
Aethyris (S3): the biggest steps
Gate levelLarge statuesLost Goddess zonesRate stepGain, 8 h offlineCrystals per level
013×3.18 to ×3.1212.7 to 13.1 h0 to 0
138210×1.17 to ×1.090.5 to 1.0 h9 to 34
148210×1.17 to ×1.090.5 to 1.0 h8 to 35
15616×1.09 to ×1.040.3 to 0.6 h8 to 36
15816×1.09 to ×1.040.3 to 0.6 h8 to 36
Harpadia (S4): the biggest steps
Gate levelLarge statuesLost Goddess zonesRate stepGain, 8 h offlineCrystals per level
0133×6.85 to ×5.5327.2 to 35.1 h0 to 0
16214×1.07 to ×1.040.2 to 0.4 h14 to 66
17029×1.16 to ×1.080.5 to 0.9 h13 to 67
17615×1.08 to ×1.040.2 to 0.5 h13 to 68
17828×1.15 to ×1.080.5 to 0.9 h13 to 69
Ignis (S5): the biggest steps
Gate levelLarge statuesLost Goddess zonesRate stepGain, 8 h offlineCrystals per level
0435×4.56 to ×3.6015.6 to 21.3 h0 to 0
19615×1.08 to ×1.040.2 to 0.5 h15 to 83
19816×1.09 to ×1.040.2 to 0.6 h15 to 84
20028×1.15 to ×1.080.5 to 0.9 h14 to 84
20416×1.09 to ×1.040.2 to 0.6 h14 to 85

Two rules fall out. In Season 1 the gates at 36 (Cinder Ridge) and 68 (Aqualis) triple the rate and are worth a dozen hours of XP for one night each; plan to arrive within a few crystals of them with a long offline stretch ahead. From Season 2 on the first statue of the season’s kingdom is at the level you start the season with, so the triple comes on day one by playing, and the in-season gates are worth a crystal or two only when you are already close.

After the cap Fact

Past the season’s base cap (S1 100, S2 130, S3 160, S4 190, S5 220) XP goes into Season Levels, which convert to Primostars when the season ends. No zone opens there, so the rate is flat and a crystal is exactly two hours whenever you use it. Season Levels cost more each season while the bed grows about threefold, so a crystal buys fewer of them the later it is used:

SeasonBase capSeason Level 1Level 10 step
S1100886,0861,214,584
S21306,342,80911,201,308
S316044,969,85980,194,876
S4190744,690,9711,298,187,639
S52205,463,561,8679,455,099,919

Reported The Chinese guides count 8 to 12 crystals a season (launch packs, both passes at level 45, a 1.5% pull from the Destiny Fruit summon) and recommend them before a class change, right after a new map opens, when stuck under a dungeon’s level requirement at day’s end, and hoarded for the next kingdom. The first three agree with the rule above; the last does not, because Season Levels outgrow the bed. TapTap: 时间结晶全攻略 TapTap: S1~S4 开图道具

Not in the client Fact

The crystal’s XP amount, the exact bonus of anything beyond the statues (guild, pass and exploration bonuses multiply the same base), and the order in which the server opens story-gated zones. The map’s gates and neighbours are the config’s; whether a particular side zone also needs a key or a power check is shown from its kind, not simulated.

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