Relic Gallery
Every relic in the client with its icon, its element stat, its effect at any level and star, the set it completes and where it comes from. The numbers are the client's own relic maths on its own tables; the words are the game's English strings.
Level is the relic's shown "+N" (its element slot's level, base levels up to your promotion's cap, then season levels). Stars come from ascending with shards; the sixth star is the awakening. The element stat and the effect both scale with level and stars; a trigger-counting relic shows its value per trigger and its total at the trigger limit for that level.
A set is four relics of one element. Complete Set Bonus: all four owned and activated. 3-Star Set Bonus: all four at three stars or more. Awakened Set Bonus: all four awakened. Each relic lists the pool (map and gacha series) it comes from and, for 375 of them, the region that drops its shards once the Goddess Statue there is lit.
Shards from the relic's own pool (or region) buy each star; the universal shard of the same quality stands in for a missing own shard one for one, except on the 12 event relics that only take their own. Awakening also costs the universal shards listed. Costs are cumulative in the client's table and shown here per step.
| Mythic relics | |||
|---|---|---|---|
| Step | Own shards | Own shards (event relics) | Other material |
| Combine the relic | 60 | 60 | |
| Star 1 | 60 | 60 | |
| Star 2 | 120 | 120 | |
| Star 3 | 180 | 180 | |
| Star 4 | 240 | 240 | |
| Star 5 | 300 | 300 | |
| Awaken (star 6) | 0 | 360 | Mythic Universal Relic Shard ×120 |
| Total from shards to awakened | 960 | 1,320 | |
| Legendary relics | |||
|---|---|---|---|
| Step | Own shards | Own shards (event relics) | Other material |
| Combine the relic | 40 | 40 | |
| Star 1 | 40 | 40 | |
| Star 2 | 80 | 80 | |
| Star 3 | 120 | 120 | |
| Star 4 | 160 | 160 | |
| Star 5 | 200 | 200 | |
| Awaken (star 6) | 0 | 240 | Legendary Universal Relic Shard ×80 |
| Total from shards to awakened | 640 | 880 | |
| Epic relics | |||
|---|---|---|---|
| Step | Own shards | Own shards (event relics) | Other material |
| Combine the relic | 30 | 30 | |
| Star 1 | 30 | 30 | |
| Star 2 | 60 | 60 | |
| Star 3 | 90 | 90 | |
| Star 4 | 120 | 120 | |
| Star 5 | 150 | 150 | |
| Awaken (star 6) | 0 | 180 | Epic Universal Relic Shard ×60 |
| Total from shards to awakened | 480 | 660 | |
| Rare relics | |||
|---|---|---|---|
| Step | Own shards | Own shards (event relics) | Other material |
| Combine the relic | 20 | 20 | |
| Star 1 | 20 | 20 | |
| Star 2 | 40 | 40 | |
| Star 3 | 60 | 60 | |
| Star 4 | 80 | 80 | |
| Star 5 | 100 | 100 | |
| Awaken (star 6) | 0 | 120 | Rare Universal Relic Shard ×40 |
| Total from shards to awakened | 320 | 440 | |
Levels cost Chrono Sand and Gold and are the same for every relic; the ladder, the caps per promotion and the season-level costs per season are on the Material Realms page's Relics tab.
Method: value = level table row of the relic's quality at the base level, times the season family's bless factor for
the season level, times the star scale; a trigger-counting relic divides that by its trigger limit at the level and multiplies by the
triggers shown; a slotted relic adds 20%. All from treasure, level_prop_treasure,
level_prop_treasure_bless, level_prop_treasure_star_scale, treasure_suit,
level_prop_treasure_suit, treasure_gacha, map_region and treasure_upgrade_material,
read the way BattleFormulaHandler.CalcTreasureProps and TreasureConfigUtils.GenerateDesc read them.