🐾PurrwikimaniaSword x Staff, datamined

Relic Gallery

Relics

Every relic in the client with its icon, its element stat, its effect at any level and star, the set it completes and where it comes from. The numbers are the client's own relic maths on its own tables; the words are the game's English strings.

1,131relics
273relic sets
7maps with relic pools
75trigger-counting relics
4 × 5slots: 4 per element
Level
Season
Season level
Stars

Level is the relic's shown "+N" (its element slot's level, base levels up to your promotion's cap, then season levels). Stars come from ascending with shards; the sixth star is the awakening. The element stat and the effect both scale with level and stars; a trigger-counting relic shows its value per trigger and its total at the trigger limit for that level.

Element
Quality
Map
Kind
Sort
Find

Method: value = level table row of the relic's quality at the base level, times the season family's bless factor for the season level, times the star scale; a trigger-counting relic divides that by its trigger limit at the level and multiplies by the triggers shown; a slotted relic adds 20%. All from treasure, level_prop_treasure, level_prop_treasure_bless, level_prop_treasure_star_scale, treasure_suit, level_prop_treasure_suit, treasure_gacha, map_region and treasure_upgrade_material, read the way BattleFormulaHandler.CalcTreasureProps and TreasureConfigUtils.GenerateDesc read them.